Guard Captain Fulcram |
Very much a "by the books" officer, however he is keen to let his subordinates learn their own leadership style
themselves, promoting a largely "laissez faire" approach, in which he is happy for his sub-ordinates to fully consider and
question orders, thinking that discussion is key. When it comes down to it however, he has full faith in the command
hierarchy and he expects final orders to be followed. He is currently stationed at a barony border outpost near to Skumble's
tribe, overseeing the defence of the portal. |
Guard Over-Captain Vareen |
Like Fulcram he is also a stickler for rules and regulations, apart from this similarity however the two couldn't be more
different. Vareen expects orders to be carried out instantly and without questions, he is loud and quick to punish those that
do not comply with his instructions. He generally works as a training officer at Boot camps, but was assigned to Captain
Arkteer for the Draxia Campaign. With Arkteer's resignation Vareen has taken over command of the outpost at Draxia. |
Knight Guard Lieutenant Major Arkteer |
Recruited into the Guards as a gladiator in the barony, Arkteer began to demonstrate organisational and informational
gathering skills that propelled him through the ranks of the guards and at the same time became a member of the pathfinders
and is now active in the intelligence arm of the guards and often heads the visible level of more covert operations.
He has recently been assigned to deal with the concerns of the Draxia campaign, primarily in the organisation of guerrilla
operations and in overseeing Vareen's training operations for Draxia. He has been criticized in the past for his largely
informal approach to his work and the amount of information that he divulges to those under his charge. However, with the
capture of Kailyn Trueshot he found himself required to hide the truth from Dryak in order to protect the security of the
Draxia portal. Following the successful resolution of the Draxia campaign Arkteer was granted the status of knight of the
realm. With the safe return of Kailyn, Arkteer has accepted an early retirement.
|
Grand Seer Annias |
Annias is a first rate academic and scholar. Never seen away from his books for any period of time (unless some new
source of knowledge pops up that he needs to travel to reach), he is adept at multiple forms of divination, both through his
training as a wizard at the college and through his studies at various temples. Interested in all forms of knowledge he has
been known to spend a long time in the company of druidic groves and even to take great interest into the activities of
necromancers, and demonologists. These interests have understandably drawn some degree of scrutiny from the more zealous
members of guilds such as the Humacti, such that many view his work to be too dangerous, particularly as it was his work in
banishing Ny'darch that released both the Dark Ones and the Kaarth against the Barony. Annias however, found a common mind in
General Arkteer who has accepted Annias as his closest advisor. Annias and he have since proved instrumental in repelling the
Kaarth and defeating the Dark ones. Annias was recently slain by an infiltrator from a previously unknown race. Despite
multiple searches his corpse has not been found. |